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Project

May Day at the Schoolhouse

Year

2025

Category

Environment Art

Software

Unreal Engine5 /Maya /Zbrush
Substance Designer /Painter

Marvelous Designer

For this project, I explored an interior environment: a quiet, old classroom during recess, empty of students.

Inspired by Samuel F. Eveleth's Eveleth's School-house Architecture, I aimed to convey the traces of life through the space itself, its furnishings, and the quality of light. I was responsible for all aspects of production.

Process Breakdown

Materials

Created in Substance Designer and packed into channel-packed maps for engine optimization.

Materials Breakdown

Asset 6.png

Shader Breakdown

I exposed different parameters based on the project's needs, allowing for more flexible blending methods and effects.

​Trim RGB Mask

For this project, I reduced reliance on unique bakes while maintaining precise edge weathering through a trim-based workflow. I authored a trim sheet covering both extrusions and cavities. UV Set 1 uses tiling textures, and UV Set 2 maps to the trim-based mask map for controlled edge wear.

RGB Mask

In addition to the trim masks, I also utilized RGB masks on individual props. I found this workflow particularly effective for assets that require extensive duplication or are physically large, where unique textures would result in insufficient resolution.

Assets

Modeled in Maya with ZBrush sculpting for select props.

Lighting Breakdown

Directional Light / Exponential Height Fog / Detail Light / Post Process Volume

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